Spore, the next game from famed game designer Will Wright. The game is being shown behind closed doors by Will Wright himself, who takes viewers on an interactive guided tour of some of the game’s features.
Spore, starting with the Creature Creator, blurs the line between social networking and videogames. Strange bedfellows, sure, but an exciting prospect, particularly for a game whose content will spawn primarily from a rabid user-base. Every player (upon registering their game) is given their own page on the Spore community site, with RSS feeds tracking events in the game, their creatures’ ratings based on community votes (Trunk: hot or not?) and other in-game news.

spore creature editor

spore creature editor

The creature editor lets you create all kinds of wildly different creatures by easily dragging and dropping parts, stretching and twisting them, and so on. You can paint your creature however you wish, give it any sort of skin texture you can think of, and take it for a little “test drive” by wandering around in a closed environment, testing its roar, and so forth.

The game automatically knows how to animate your creature based on how you put it together. For example, if you give your creature four equine legs, you can logically expect it to gallop around like a horse, and indeed it will–we tested it out. Whether you give your creature two or four (or more) legs is up to you. You also add a mouth(s), eyes, arms, hands, tails, horns, and more.

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